c#/수업 과제

List<T> 를 이용한 인벤토리 만들기

yeeendy 2023. 1. 11. 06:07
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Study09
{
    class App
    {
        //생성자
        public App()
        {
            Inventory inven = new Inventory(5);
            inven.AddItem(new Weapon("장검"));
            inven.AddItem(new Weapon("장검"));
            inven.AddItem(new Weapon("단검"));

            inven.PrintAllItems();
            //장검 x 2
            //단검 x 1

            Weapon sword = inven.GetItem("장검");
            Console.WriteLine("찾은 아이템명: {0}", sword.Name);  //장검 

            Console.WriteLine(inven.Count); //2

            //inven.PrintAllItems();
            ////장검 x 1
            ////단검 x 1

            //Item dagger = inven.GetItem("단검");
            //Console.WriteLine(dagger.Name); //단검 

            //Console.WriteLine(inven.Count); //1

            //inven.PrintAllItems();
            ////장검 x 1
        }
    }
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Study09
{
    class Inventory
    {
        private int capacity;
        private List<Weapon> weapons;
        private int count;
        public int Count
        {
            get
            {
                return count;
            }
            private set
            {
                count = value;
            }
        }
        //생성자
        public Inventory(int capacity)
        {
            this.capacity = capacity;
            this.weapons = new List<Weapon>();
        }

        public void AddItem(Weapon weapon)
        {
            //리스트에 weapon추가

            this.weapons.Add(weapon);
            Console.WriteLine("{0}이 추가 되었습니다.", weapon.Name);
            this.count = this.weapons.Count;
        }

        public void PrintAllItems()
        {
            //리스트를 순회하며 모든 요소의 이름을 출력 
            foreach (Weapon weapon in this.weapons)
            {
                Console.WriteLine(weapon.Name);
            }
        }

        public Weapon GetItem(string name)
        {
            //찾은 아이템을 반환 
            Weapon foundWeapon = null;
            foreach (Weapon weapon in this.weapons)
            {
                if (weapon.Name == name)
                {
                    foundWeapon = weapon;
                    //리스트에서 제거 
                    this.weapons.Remove(weapon);
                    this.count = this.weapons.Count;
                    break;
                }
            }

            return foundWeapon;
        }
    }
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Study09
{
    class Weapon 
    {
        public string Name
        {
            get; private set;
        }

        public int Count
        {
            get; set;
        }
        //생성자
        public Weapon(string name)
        {
            this.Count = 1;
            this.Name = name;
        }
    }
}

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